“Lauwaert puts participatory culture into perspective, mapping the geography of play across building games, design games and procedural games. She explores the generation-shaping capacities of games and offers a rich assessment of the move towards
Increasingly, technology is at stake in toys, games and playing. With the immense popularity of computer games, questions concerning the role and function of technology in play have become more pressing. A key aspect of the increasing technologization and digitalization of both toys and play is the vagueness of borders between producers, consumers and players. In these so-called participatory cultures, players do not simply play with toys designed behind closed doors bu...
[PDF.yu20] The Place of Play : Toys and Digital Cultures (Mediamatters) Rating: 4.86 (588 Votes)
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You can specify the type of files you want, for your device.The Place of Play : Toys and Digital Cultures (Mediamatters) | Maaike Lauwaert. Which are the reasons I like to read books. Great story by a great author.