(Mobile pdf) The State of Play: Law, Games, and Virtual Worlds (Ex Machina: Law, Technology, and Society)






 | #2200895 in Books |  NYU Press |  2006-11-01 |  2006-11-01 | Original language:English | PDF # 1 |  9.25 x.79 x6.13l,.93 | File Name: 0814799728 | 304 pages

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||7 of 9 people found the following review helpful.| Intellectual Cybersquatting|By Review Guy|When Judge Richard Posner first called himself and other legal academics "intellectual entrepreneurs," he was at least half-kidding (in a Chicago kind of way). But in recent years the "market" for legal scholarship has become among the most cutthroat in the world. Professors seem desperate to be the first to homestead new territory i| ||“With diverse essays from game designers, social scientists and legal scholars, The State of Play is a provocative consideration of virtual jurisprudence.”|-Paste Magazine

|“These essays, by the best thinkers in the

The State of Play presents an essential first step in understanding how new digital worlds will change the future of our universe. Millions of people around the world inhabit virtual words: multiplayer online games where characters live, love, buy, trade, cheat, steal, and have every possible kind of adventure. Far more complicated and sophisticated than early video games, people now spend countless hours in virtual universes like Second Life and Star Wars G...


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