The multi-billion-dollar global video game industry has been growing exponentially and so, too, have its legal difficulties. This casebook features problems, exercises, and sample contracts that cover all aspects of this fascinating phenomenon, including: Product History and Development, Intellectual Property, Marketing, Gambling, Sex and Violence, Virtual Worlds, and Regulation. The cases guide the reader down a colorful path of disputes involving familiar hardware ...
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You easily download any file type for your gadget.Videogame Law: Cases, Statutes, Forms, Problems & Materials, Second Edition | Ashley Saunders Lipson, Robert D. Brain. A good, fresh read, highly recommended.